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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Paradox
1505
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Posted - 2017.04.18 17:30:19 -
[1] - Quote
Brave Capsuleers, Team Phenomenon are excited to introduce you to the next phase of PvE content for EVE, building upon the NPC Mining Operations introduced in Ascension. Blood Raider Shipyards
A new production facility have been spotted throughout Blood Raider space. These structures look, and act just like player structures.
The structure follows our NPC Mining Operation naming scheme, by including a diamond icon before the Group and Type names. GÖª Engineering Complex - GÖª Sotiyo
Blood Raider Mining Operations will be more prevalent in the systems surrounding the structure. The structure is always vulnerable, and will go through the Shield Phase with 24 hour reinforcement, and then Hull phase only (no armor phase). A repair timer will also happen for both phases, if the shipyard has been repaired then it will be vulnerable again with full shields. They are hidden, and will only be found by following a Blood Raider Hauler that is taking part in an NPC Mining Operation. Structure will defend itself if discovered by utilizing its own modules against hostile targets. A strong defense response will guard the structure, including short-range and long-ranged based fleets. These fleets will re-position themselves around hostile targets should they become too far from their effective weapon ranges.
The Blood Raiders are expanding their capital fleet with these new vessels: Design feature thread is here if you wish to discuss the new capitals.
Chemosh - Dreadnought Class Amarr Dreadnought bonuses (per skill level): 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount Minmatar Dreadnought bonuses (per skill level): 20% bonus to Stasis Webifier optimal range Role Bonus: Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level 25% bonus to Capital Energy Turret damage
Dagon - Force Auxiliary Class Amarr Carrier bonuses (per skill level): 30% bonus to Energy Nosferatu drain amount 30% bonus to Energy Nosferatu optimal range and falloff Minmatar Carrier bonuses (per skill level): 5% bonus to Remote Armor Repairer cycle time 5% bonus to Armor Repairer amount[center] Role Bonus: Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level 90% reduction in powergrid requirements for Capital Remote Armor Repairers 90% reduction in CPU requirements for Energy Nosferatu
Molok - Titan Class Amarr Titan bonuses (per skill level): 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount 6+ bonus to ship warp core strength Minmatar Titan bonuses (per skill level): 20% bonus to Stasis Webifier optimal range 6+ bonus to ship warp core strength Role Bonus: Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level 1400% bonus to Capital Energy Turret damage
Testing Notes: There are multiple Structures (five) available on Singularity for you to find and attack. On Tranquility there will only be one. Mass Tests will take part shortly, please keep an eye on these forums for scheduling of that.
You can currently find shipyards in these following systems:
- 9ES-SI
- DG-L7S
- G-TT5V
- 08S-39
- KEE-N6
Known Issues:
- New Blood Raider capital Blueprint drop rates from the structure are still to be completed, they are currently placeholder values of 50%.
- Long-Range fleets will warp in too close to their targets.
- NPCs will currently not engage Drones or Fighters.
- The Shipyard itself can be currently found with the sensor overlay and warped to this way. This was to make testing easier, but will be removed in the next Singularity update.
- NPCs may become stuck on the shipyard after undocking.
- NPCs will currently pursue players around the system if the players warp away from the shipyard.
CCP Paradox | EVE QA | Team Genesis | Team Phenomenon
Space Magician
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CCP Paradox
1510
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Posted - 2017.04.19 16:44:38 -
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Dirk Stetille wrote:First things first, sorry for testing these out yesterday like we did (read: I'm sorry we caused so much TiDi for the server).
Just one request right now - please can we go back to having multiple Sotiyos so we can continue to playtest these in an environment where people aren't constantly throwing supers, rorquals and anything else at them? Some of us actually want to see how the mechanics will work and continue to throw bug reports and suggestions your way.
It's a national holiday in Iceland tomorrow so I wanted to just put one system on a stronger node and suspend the others for now. That and also to encourage perhaps a little more PvP at the same location. We'll get multiple back on the go when we return.
And for all the questions in this thread I've been collecting them so we can get some answers back to you in an update post.
CCP Paradox | EVE QA | Team Genesis | Team Phenomenon
Space Magician
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CCP Paradox
1511
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Posted - 2017.04.21 16:40:06 -
[3] - Quote
Hi guys, I did remove the Blood Raider shipyard last night from DG-L7S. We are working on finishing the NPC counter fleets to match your forces and restricting them to the battlefield. We're not happy with the spawn rate of the Short Range based fleets, which had some bugs that have already been fixed.
We should be able to turn this back on next week and continue testing. Thanks for all the help so far!
CCP Paradox | EVE QA | Team Genesis | Team Phenomenon
Space Magician
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CCP Paradox
1512
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Posted - 2017.04.27 18:54:23 -
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I've enabled a new Shipyard to start up on Singularity. We'll monitor this one for now and start up more next week.
CCP Paradox | EVE QA | Team Genesis | Team Phenomenon
Space Magician
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CCP Paradox
1513
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Posted - 2017.04.29 17:06:23 -
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mrammo wrote:CCP Paradox wrote:I've enabled a new Shipyard to start up on Singularity. We'll monitor this one for now and start up more next week.
It's located in V-3U8T, and we have added it to the moveme command. You will also find a global beacon in the solar system that is called Blood Raider Shipyard to warp there. I would probably suggest making your own bookmarks once you are there however. Thank you, fly safe o7 The system is not available to me in the moveme popup.
Sorry this resets on every downtime for now, I'll keep fixing it and then do something permanent on Tuesday next week.
CCP Paradox | EVE QA | Team Genesis | Team Phenomenon
Space Magician
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CCP Paradox
1514
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Posted - 2017.05.02 10:10:25 -
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Demolishar wrote:Is non-consentual pvp allowed in the shipyard system? I presume the usual global rules apply, and it's not.
Yeah, no non-consensual pvp here. We don't want to hinder people testing out the feature.
CCP Paradox | EVE QA | Team Genesis | Team Phenomenon
Space Magician
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